![]() To celebrate this update, Hyper Light Drifter is on sale on Steam. The already good Hyper Light Drifter is getting even better with a substantial update, out now in beta form on Steam, that enables 60 frames-per-second support and adds two modes. Speaking of Hyper Light Drifter's gameguts, do also check out The Mechanic's investigation of its recharging ammo and the consequences thereof. I've got a fancy PC now and am glad when games take advantage of that, but they're not ruined if they don't. ![]() Maybe this is a side-effect of having rubbish PCs for so long - after years of Quake 2 at 20fps (limited by both hardware AND Internet speed, back in the day) I'm not that bothered. I entirely agree that 60fps (or higher) looks lovely in many games, and is especially better in 3D first-person games, but I won't scorn games which run at 30fps. I still don't get the '60fps or death' contingent of PC gaming. Not many small studios can afford the time to do this, mind, so probably don't expect it from every game which has the temerity to run at 30fps. Many moons ago, shortly after launch, we stated that a 60 fps conversion of the game was no small task it would take a large pile of months and much effort. "This conversion was indeed a massive task to undertake: we worked through over 115 thousand lines of code the past several months in order to make this happen, manually changing timings of each object and enemy, fixing the dozens upon dozens of little problems that arose when changing frame timing, optimizing the game and testing the bits out of it internally." And yep, it was far more complex than flicking a switch from '30fps' to '60fps'. They added that going to 60fps would be "a HUGE endeavor" for such a small studio, taking at least three months. Hyper Light Drifters most reliable foe is the map youll use to hunt down the eight keys located in each area.Its a frustrating illustration of isolated rooms and the underground channels that. "We realize some may not agree, and some refuse to play games at 30 these days." "Hyper Light plays as intended at 30fps locked, and we feel confident, great about the end result," Heart Machine said in April, addressing the surpisingly controversial topic. Now, six months later, Heart Machine has released a beta. If you don't fancy waiting for the update's full launch, check out the announcement to see how to try the beta. When Hyper Light Drifter released back in March, developer Heart Machine said adding a 60 FPS mode to the game would require a lot of work. If you want less challenge, not more, hey, developers Heart Machine have also added an easier 'Newcomer' mode - though it has fewer achievements and won't unlock Boss Rush. Good things!īoss Rush mode is, y'know, Boss Rush, where you get to fight all the game's bosses in a row. This also boshes in a Boss Rush mode, for people who simply want to duff up big monsters. ![]() So coo, look, gorgeous fight-o-explorer Hyper Light Drifter can now run at 60fps, thanks to a new update in public beta. My only real complaint is that there are some things that are easy to miss that are required to progress, so until you get good at finding and exploring the somewhat hidden stuff, it can be frustrating.I hardly see 60fps support as essential in games but I won't say no to it. The whole thing has a very 8/16-bit feel with the graphics and music, but it's pure aesthetic, because a lot of what they do in this game is not something that would be possible in that era. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics and designs on a much grander scale. There is no dialog in the game, only some NPCs which will show you some pictures instead of words. The game is challenging, but never seems cheap. There is some character progression, but learning enemies and how to react to them is the most important thing for progressing through the game. The punishment for failure is not as harsh as Dark Souls-you get set back to the last auto-save point, which is usally only a few rooms. It's kind of like a modern interpretation of a SNES era Zelda game w/ Dark Souls-like tightness of controls and fast action. ![]()
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